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Portfolio

ArchaeoBank (2025)

A database management app that shall simplify the work and handling of archaeological data.

Right now it is still in simplified state and rather a proof of concept than a program ready for shipment. It is based on a database I created with MySQL and contains data I excerpted from different publications during the work on my masters degree in prehistoric archaeology.

The program is written in Java (Open JDK 24) using IntelliJ IDEA Community Edition and Maven. I also used the JDBC and JavaFX Frameworks.

Currently implemented features are the possibility to create new dataset, read, update and delete existing datasets as well as filter by specific criteria for specific datasets and the export of datasets to a CSV file.

Dogtag (2023 - 2024)

A dystopian 2D top-down action shooter set in a cyberpunk universe.

It’s developed with Unity for Windows, MacOS and Linux (incl. Steam Deck) and sets the player in a dystopian and unsettling future which forces him to fight his way out of a disturbing society.

Currently there are multiple persons in the development involved: Hoang Minh NguyenSalvador Bas Folch, Kevin Ofori and me Jan Makowiak. My main resposibilites are the programming and development of the AI, general gameplay and options settings. Also I’m involved in the general Game Design.

The pictures and video show the basics of gameplay and UI mechanics Hoang and me created in roughly a month of work. Right now we’re working on a more improved demo with more features especially regarding a reworked and improved weapon system, enemies, visuals and overall new level.

For a more detailed view on the game and its development status also view the followowing page:

https://disc-lion-hwg9.squarespace.com/work/dogtag 

VR-CarSim (2023 - today (currently paused))

A VR project for testing immersive interaction with cars.

This side project is currently work in progress and developed with Unity for the Quest 2 and Pico 4 mobile headsets. The initial spark that kindled my will to work on this VR project was the wish to gather more experience in developing VR applications with the Unity Engine. Also I was and am still eager to create an immersive experience in which the Player can interact in a more immersive way with vehicles, than I previously experienced myself in other VR games I played on the Quest 2/Pico 4.

So far the Player is able to open/close the doors of the car, enter/exit the car, start the engine by inserting the car key in the according keyhole, interact with some further controlls inside the car (e.g. Light and wipers control), and of course drive and steer the car via the steering wheel all by using the device-controllers. 

The pictures show the actual state of the development with the OVR Metrics Tool enabled and in a more developed visual environment.

The video shows the basic mechanics in a more early development state with an enabled self constructed ingame debug-UI-overlay.

 

UNKNWN (2022 - 2023)

A prototype of a 3D top-down dungeon crawler.

UNKNWN started as a SAE student project in the year 2022 by Anatol Glebov, Lea Hoppe and Ken Wollmering who wrote their bacherlor thesis about certain aspects of the game and its development. It’s developed with Unity for Windows.

My part was to develop  the games menus and ingame UI and code the necessary logic (i.e. for options settings etc.). Furthermore I helped out with the game input and player controlls and provided a simple persistence system for beeing able to save certain game data.

Final Rise of Origins (2022)

A fantasy 2D top-down dungeon crawler.

Final Rise of Origins is a SAE student project developed 2022 with Unity for Windows sytems by Lea Hoppe, Robert Beck and me Jan Makowiak.

To help some villagers the player fights his way through three monster filled procedural generated dungeons to collect resources.

My tasks where the development/programming of the game menus and UI, the main map, player controller and game input as well as the interaction system and the persistence system. Also I contributed to the winning/loosing conditions and game management code and drawn some minor pixel art assets.

Cyber Pong (2022)

A 2D online multiplayer adaption of the classic Atari game ‚Pong‘, set in a cyberpunk theme.

Cyber Pong also is a small SAE student project developed in 2022 with Unity for Windows systems by Lea Hoppe, Robert Beck and me Jan Makowiak.

It is an online two player adaption of the Atari classic. The player with most points  wins the game once the timer runs out.

My contribution among others was to develop and program the ingame UI, the winning/loosing conditions and the game management logic.

3D Environment Simulation (2022)

A SAE student project with the goal to simulate a 3D environement.

The ‚Motorway-to-Roswell‘-Project is a student project I created in 2022 with Unity, to gather experience and exercise on how to bring more life into a game by simulating environmental properties like, waving waters, fire and smoke, different visual effects and manual terrain editing and texturing by using tools like the unity shader graph but also the unity particle system, lightning system and post-processing. And also to learn and deepen my knowledge on how to properly implement and use external assets e.g. from the Unity Asset Store and other external resources. 

Terrain Generator (2022)

A SAE student project with the goal to create a basic terrain generator inside Unity.

The terrain generator is one of my student projects that was set up 2022 along a SAE lecture series on how to approach and build a terrain generator/editor. My approach basically consists on combining the most useful features of two similar but in detail different approaches our lecturers Léon-Lucas Kaniewski and Prof. Dipl.-Inf. Stephan Jacob showed us for training.

The main features are an adjustable plane size, mesh resolution, hightmap and general topography as well as the terrain type.

Character-Sheet-Creation-Tool (2022)

A simple tool for creating a basic character sheet for a pen ’n paper RPG.

The Character-Sheet-Creation-Tool is also one of my student projects that I created in 2022 with WPF. My Goal was to create a simple tool to be able to create a basic character sheet for the pen and paper game Cthulhu.

With the tool in its current state the user is able to set general information for his/her character, like adding a picture, setting the name, age or the place of birth. Further more the user can set values for specific attributes like strength (ST), stamina (STA) or education (ED) wether manually or automatically with random values by clicking an according button. Of course it is possible to save the sheet but also to export it to another file. The user can open quickliy the three last recent saved files or open any previously saved file. There is also a simple configuration menu implemented for adjusting the typography.  

Project IMOE (2021)

A vertical scrolling arcade shooter minigame.

In 2021 I created with ‚Project IMOE‘ my first own minigame with Unity. It’s a vertical scrolling arcade shooter like end 1980s classics like „S.W.I.V“ or „Xenon 2: Megablast“ or „Hybris“. It’s created for Windows PCs.

On his/her way from the outer Solarsystem towards earth the player needs to maneuver a Spaceship throuh fields of asteroids and shoot enemy spaceships as well as asteroids, that are not avoidable. Shooting objects or enemies will raise a highscore and the player has won the game once planet earth is reached after a certain amount of time.